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| From: | Charles Krug <charles AT mail DOT pentek DOT com> |
| Newsgroups: | comp.lang.c++,comp.os.msdos.djgpp |
| Subject: | Re: How to implement "They are all Vectors, but different realities?" |
| Date: | Thu, 21 Jan 1999 09:55:51 -0500 |
| Organization: | Pentek Corporation |
| Lines: | 28 |
| Message-ID: | <36A73FF7.8B9C1DB2@mail.pentek.com> |
| References: | <36A68B87 DOT FFBA110C AT ohriki DOT t DOT u-tokyo DOT ac DOT jp> |
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| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
Shue-Cheng CHEN wrote:
> Hi!
>
> We know "Force" and "Velocity" are both "Vectors" in mathematics, so
> I defined them to own all behaviors and data of Vector (has been defined),
> without duplicating the code, as follows,
First, look into valarray<T> from the standard library. That should have the
Vector functions you need to do vector math.
From that, simply use:
class Force : public valarray
{
;
}
class Velocity : public valarray
}
;
}
That way, if you attempt to mix Force and Velocity, the compiler will complain.
Charles
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